Cross-platform multiplayer and a large variety of free community-created modifications, officially tested by GIANTS Software, extend the farming experience many times over. Whether they create a lush vineyard or an olive orchard in the Mediterranean south of France, a vast farmland full of wheat and corn in the US-Midwest or a lively animal farm in the hilly landscape of the Alps: More than 400 machines and tools from over 100 real agricultural brands like Case IH, CLAAS, Deutz-Fahr, Fendt, John Deere, Massey Ferguson, New Holland, Valtra and many more are available. A multitude of new gameplay features, like new ground working mechanics as well as a character creator for individual farmers, offer more content and player freedom than ever before. This can be used as decoration or as a ai traffic vehicle for a map. transformGroups that mark the spot where the IC component can be clicked triggerPoint = index / i3dMapping name for the transformGroup triggerPointSize = size/radius around the triggerPoint where it still registeres as being clicked.Players creatively build their own farm and extend their operations with production chains - forming an agricultural empire! They focus on agriculture, animal husbandry and forestry while facing new challenges like the four seasons. Welcome to the official website of Farming Simulator, the 1 farming simulation game by GIANTS Software. Values will be added together for more than one door, max is outdoorSoundVolume insideTrigger and outsideTrigger = “Triggerpoints” e.g. OutsideInteractionTrigger = playerTrigger in which the player can open doors and other outside-stuff from the outsideanimationName = name of the animation for the dooranimationSpeed = speed of the animation (obvious)shared animation = not added yetsoundVolumeIncreasePercentage = by how much will the sound-volume increase if that door is opened. If you already know modding well, here’s a short explanation: (look at the linked Deutz Agrostar above to see the full XML lines) I will create videos explaining the process of adding simpleIC to your vehicle. Not even close to the amount of features the original IC Script had in FS17. Updates to IC are global and useable in all mods This also means that there’s only one IC version and not 50 different ones that get into conflict with each other This also means that people who don’t like IC don’t have to remove it all vehicle-mods, just not activate this mod. If you think your user generated content or parts of it are on ModHub without your consent, please contact us. We are not responsible for these user generated contents or any damage they may cause to your game. Obviously the vehicle-xml and i3d still has to be edited, the script can’t magically seperate doors and add trigger-points.īut as soon as the needed lines are added, IC will be active as long as you have this mod active. All user generated contents on ModHub are properties of their respective creators. This is a global script, which means that it doesn’t have to be added to each Mod seperately, no additional modDesc.xml changes like l10n Texts etc.
Since there hasn’t been a well-working bug-free version of the old scripts in FS19, and since I always didn’t like the way the Mouse is used, I created this alternative. This is a new take on the well known Interactive Control Scripts in Farming Simulator.